The Rise of The Fallen
Rise of the Fallen -- The Dragonslayers
The year is 149 ACW
The Free Lands of Elondaron have risen from the ashes of The Kelsenon Empire, sundered during The Hundred Years Chaos. Fractured nations squabble over the territory left behind in the fallen empire’s wake. These young kingdoms with dreams of becoming the next great empire have risen to the challenge of forging their own destinies.
But there are darker forces at work…
Long ago, seven fallen gods were banished from the world, locked in Hells they created to punish mortals who defied them. But those these diabolic powers were sealed away, traces of them remained. There are doorways in the world that lead to The Seven Hells, and cults exist to break the locks that keep them shut. The Gods have retreated from the world, most say, because they fear the seals of the Seven Hells will soon open, and the fallen ones will rise once more.
The influence of the Seven can be felt in the Young Kingdoms. In Minas Mesidii, a great dragon has lain waste to the lan, and the desperate Eladrin seek aid from The Mortal World. In Coral Town, a hidden threat grows, and while a champion of the people tries to help, she is overwhelmed by the scope of the evil. In Calyeron, eggs from another world are about to hatch, and hideous beasts will burst forth unless they are found and destroyed.
A ragtag band of misfits and outcasts is the only thing standing between the world and the darkness. Their actions will change the course of history — for better or ill. You are one of these adventurers. You have chosen to leave the safe confines of your homes and travel the dangerous path of adventure. You have the destiny of the world in your hands.
When the call goes out, and the fate of the world hangs in the balance, where will you stand?