Old Notre Dame

La Ville de Notre Dame de l’aube

Old Notre Dame, The Old City, The Gateway, The Twin City

Old Notre Dame is a military and spiritual bastion on the edge of a large canyon that lives in the shadow of its twin on the other side.

  • Population:

Montaire Bridge supports a population of around 6,000 people, of a staggering variety of races. It’s a demilitarized zone, part of neither Coralton nor Canyaron. It’s a lawless, rough-and-tumble place catering to travelers and fugitives.

St. Tremayne is the spiritual heart of the Old Notre Dame area. The parish is named after a saint who protected early settlers from vicious beasts, including a dragon. The Parish St. Tremayne has always been a holy site and a pilgrimage point, but in recent years a seedy trade in supposed “relics” and the mysterious Church of Deals offering to help one buy their way out of punishment in the afterlife has tarnished the town’s once-sterling reputation.

Trevelyan is the oldest settlement in the area, founded by the first settlers from Alrahon to reach the Gash. Today Trevelyan serves as the main headquarters for The Hexblades, a mercenary company with a penchant for mixing martial talent with curse magic and a sinister reputation.

Grommok Cross was once a dwarven work camp. The dwarves are still there, and still working, but today they are attempting to match or exceed the marvels of their rival artificers across The Gash. New factories lure the poor and downtrodden of the surrounding lands with promises of wealth and work, but while there is plenty work to be had the laborers are finding the wealth elusive. The friction between the workers and the bosses is growing ever more heated, and something may give soon.

Across the bridge in Calyeron sits Notre Dame, Old Notre Dame’s sister city. The two were once a single city separated by the bridge, but time and changing fortunes have divided the two into separate places. See the Notre Dame entry for more information.

  • Government: The city is ruled by a Baron, who oversees the area that also includes St. Tremayne, Trevelyan, Grommok Cross, and several other smaller townships. However, a Council of Nobles installed by Coralton during the occupation remains in power in the city proper, and makes most of the day-to-day decisions for the city. The Council and the Baron have clashed before over matters of governance, and the Queen of Calyeron has recently dispatched a new Baron to bring the unruly Councillors to heel.
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Background:
|“Welcome to Old Notre Dame! By Uncle Myron’s crazy eyes, you’ve got a heavy pack there. Well, don’t worry! We’ll help you lighten it. Got to pay your dues, you do…unless you’d like to stay on that bridge for the rest of your days.” — An Old Notre Dame bridge guard, shaking down a merchant.|

1) Old Notre Dame is the religious and spiritual heart of Calyeron, and the second largest city in the country. It was an independent city-state during The Hundred Years Chaos, but was bombed to rubble when The Army of Darkness overran it during The Battle of Notre Dame. It lay fallow for several decades before being rebuilt.

2) Old Notre Dame was a garrison created to protect the citizens of St Tremayne, Trevelyan, and a few of the smaller settlements that had grown up in the area around the middle of The Gash. The garrison was prompted by dragon attacks in the region that threatened travelers.

3) At the height of Old Notre Dame’s power, the Emperor of Kelsenon ordered a bridge built across The Gash, to better allow the garrison to send troops to both sides of the canyon more rapidly than ship travel could reach trouble. Lord Martalos Montaire combined stupendously complex architectural engineering, dwarven craftsmanship, magical ingenuity, and the development of a cement that could harden underwater to construct Montaire Bridge, a massive four-mile long construction that is widely regarded as one of the Kelsenon Empire’s greatest achievements. Many dwarves relocate to the town of Notre Dame permanently, though the garrison itself was moved across the bridge.

4) Old Notre Dame suffered much at the hands of The Army of Darkness, which overran the city when The Daughters of the Dawn and Lightfoot’s Privateers drove them across the bridge after the destruction of the Anchor portals. The Privateers unleashed cannons to destroy the devils. The artillery destroyed much of the city as well, and most of the residents took refuge across the bridge in the new city. For decades afterward, Old Notre Dame was thought of as a monster-hunted ruin to be plundered.

5) When King Yorick The Mad declared war on Coralton, he ordered the city of Old Notre Dame rebuilt to serve as a garrison after his disastrous attempt at invasion was thwarted by monsters living in the ruins and the veterans living across the bridge in the new city. The garrison was completed and the city rebuilt, but the war never shifted enough in King Yorick’s favor that he could launch a second attack over the bridge.

6) After The Trade Wars, Coralton occupied Old Notre Dame. The garrison was used by the Coraltoni army and city was heavily taxed to finance construction in the new city. After a riot in Cliffport, the citizens of Old Notre Dame rose in revolt. After The Council Rebellion ended the Coraltoni occupation, the city began a push to restore itself to former glories.

7) The city has recently undergone rapid industrialization as the dwarves of the region, jealous of the Greyforge Clan’s recent technological breakthroughs and growing power, banded together to create their own new technologies. Old Notre Dame is coming to be known as “The Grey City” thanks to the growing pall of smoke and ash from the factories.

Goals:
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Contacts:
|“Sons of Yorick stuck it to The Other Side last night, I hear. Hellpowder cask shoved down the smokehole of an A&E factory. They say you could hear the explosion all the way in St. Tremayne. Hope they hit a nest of clanks soon—leave more work for the real people.” — overheard in a bar on Tamsyn Road|

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Important NPCs:
|“By Uncle Myron’s crazy eyes! Burning your wick at both ends, you are, and you’ll burn out if you keep it up. Let one light go out, at least until you’ve got your affairs in order. That’s my advice.”—St. Nysa, to a traveler.|

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Interesting Facts:
|“You may, perhaps, be correct, sir. slick But know that, as you die, a dragon’s claws, not its fangs, are its most dangerous feature.” —A Dragon Claws assassin to a target.|

1) Montaire Bridge was one of the most impressive accomplishments of the Kelsenon Empire, spanning a full four miles across The Great Gash. It was damaged by the Army of Darkness, but repaired with help of dwarves fleeing Keregorn after the appearance of The Great Beast.

2) The Parish of St. Tremayne

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Old Notre Dame

The Rise of The Fallen TheStray7